No ability carries over to any subsequent play-through, nor to The Witcher 3: Wild Hunt.It isn't possible to acquire all of these abilities in a single play-through – mostly due to the branching paths in Chapter I, but also because four of them were coded for but never actually incorporated into the game.Axii Sign Hex, Intimidate, and Persuasion all have three levels all other Abilities have only one.Geralt can acquire certain permanent bonuses and other advantages by performing specific actions in specific locations or circumstances and interacting with various NPCs in specific ways. The entries here are obtained via defeating a certain number of monsters or via reading a book on the monster. Geralt's current knowledge about various monsters. List of active resistances and level of damage reduction. The maximum level of Vigor is 9, with all the related skills suitably upgraded, and wearing the Armor of Ysgith, having used a Maribor Forest potion, and wielding the Forgotten Vran Sword together. Geralt's maximum level of vigor, with additional information about vigor regeneration during combat and outside of it, as well as with raised toxicity. Geralt's maximum level of vitality, with additional information about vitality regeneration during combat and outside of it. So if a nekker hits at 35 and Geralt's current armor is 12, then it'd be: I n c o m i n g D a m a g e − A r m o r = R e c e i v e d D a m a g e This statistic can also be boosted with the use of potions, trophies, and enhancements. The armor statistic describes how much protection Geralt's current armor and/or weapons provide. How much damage Geralt can inflict with his currently equipped weapon, given as a range.
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