The only positive i can add is that Giants got rid of their publisher so now they have more freedom to do what they want, but if FS22 is the example of how you work then i hate to see when you slack. Modders is a testament to this if anything. Normally i would say, i can't do a better job at developing this game cause i'm not a developer, but in this case any experience with blender and 3d modeling or making a basic calculator in C++ you could put more work into this game than the developers have for 10 years. The game is still a lifeless sandbox game, don't let the trailers fool you into thinking it offers something else. The AI is far more A than I, even worse than it was in fs19 and in 19 it was already pretty freaking bad how they can worsen what is already near the bottom is a achievement in itself, ai drivers often get stuck driving on roads to farms, there are more issues others can explain to you. If developers reuse some of the same assets so they can spend more time in other areas like gameplay then i'm all for the idea, but these developers have flipped the same game for a decade now, until people start thinking before they buy it will not change. SCS is a grand example of how something can be made with a labour of love for the same game rather than greedily flipping the same game to resell old content, if you are buying this make sure you buy it retail where the developers receive no money for their recycled game. These games are turned and slapped on a new name for more profit, you are basically stealing people's money at this point. Giants spend more resources on making trailers for their game than they did making any content, what little new content is there comes from better mods in Farming Simulator 19. Pick whichever one you want or watch some youtubers play FS19 and FS22 and make the informed decision for yourself. I think FS19 has years worth of life left in it easily. As both the modding community grows and FS22 gets patched and fixed. In six months my opinion may and probably will be different. Do I think you will have a more enjoyable experience right now with FS19, yes. As a new player I think your going to have an easier learning curve with FS19 than FS22 in not having to deal with the Seasons nor the extended growth periods, stones in the fields and a few other things added on top, that your going to have to deal with and learn the associated equipment for. That allows it to be alot more flexible as to gameplay styles than FS22 at the moment. FS19 has 3 years of development and bug fixes as well as 3 years of a modding community behind it. FS22 has quite a few bugs right now that will take time to work out. The production chains being baked in so to speak is a big thing. The graphics do look better in FS22 but tbh that's not really a major selling point for me anyway one way or another. The worker AI is alot better than it is in FS19. 02 FS22 Has the potential to be very good. You have to ask yourself if FS22 will get to the point where it is as cycleboxer said "there" in maybe a year would you really want to buy essentially the same game - as people are calling it - again? Its just there and in plain english, admittidly it probably isn't in as much depth as the mod (I am on about seasons here) but I am sure mods will come soon to expand on it. And now I can see what all the fuss was about. I was late to the party in FS19 and after I got used to the core gameplay and started to branch out was when FS22 was announced, and although I did have a look at the rather overwhelming seasons and global company mods, I just said nah and waited for the new game. It has all the "greatest hits" of FS19 built into the game so you don't have to worry with even more keyboard shortcuts to open up the sub menus for all the different things you want to do, making it cleaner and clearer. I would say if you new to it all go with FS22. FS22 runs as smooth as silk for me so really not sure what the problems are first hand.
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